I'm not familiar with the way the mod is structured, but I know Vortex is finicky when it doesn't understand stuff (as many MMs are.) NOTE: When reporting bugs, there's no substitute for a good screenshot to describe a problem.ĭUINV Test version 4 - Extract to "FONV\Data\".įorgive me for replying to a four month old post for just a moment. Activate DarNified UINV.esp in the launcher. If neither method works, try editing My Documents\My Games\FalloutNV\FalloutPrefs.ini instead. If you're bypassing the launcher, you can edit Fallout.ini directly: "My Documents\My Games\FalloutNV\Fallout.ini". The launcher resets the ini to the values from this file. If using the launcher, edit Fallout_default.ini in the game dir to get these settings to stick.
The lines starting with a semi-colon are commented-out default entries. Just replace the entire fonts section with this. SFontFile_9 = Textures \Fonts\N VFont_Test. SFontFile_8 = Textures \Fonts\Glow_Futura_Caps_Large. SFontFile_7 = Textures \Fonts\DarN_Libel_Suit_Otl_24. sFontFile_7 = Textures \Fonts\Baked - in_Monofonto_Large. SFontFile_6 = Textures \Fonts\DarN_Sui_Generis_Otl_13. sFontFile_6 = Textures \Fonts\Glow_Monofonto_VL_dialogs. SFontFile_5 = Textures \Fonts\Fixedsys_Comp_uniform_width. SFontFile_4 = Textures \Fonts\DarN_Sui_Generis_Otl_10. sFontFile_4 = Textures \Fonts\Monofonto_VeryLarge02_Dialogs2. SFontFile_3 = Textures \Fonts\Glow_Monofonto_Medium. SFontFile_2 = Textures \Fonts\DarN_FranKleinBold_16. sFontFile_2 = Textures \Fonts\Monofonto_Large. SFontFile_1 = Textures \Fonts\DarN_FranKleinBold_14. sFontFile_1 = Textures \Fonts\Glow_Monofonto_Large. Don't request features already in there please. Do yourself a favor and read the short intro in there, as well as familiarize yourself with the settings provided. I have comments on almost all of them just to give you an idea of what it does. You'll find a config file in Data\menus\prefabs called DUINVSettings.xml where you can edit the mod settings.
Update 20220317: fixed the hardcore stats in the pipboy and the weapon mods (by shad0wshayd3) escription Darnified UI Extension to use Consistent Pipboy Icons) Also added support for HUD Editor. Update 20220121: Updated support for icon scaling (no longer need. You can edit the ini, or not, it'll have the fonts either way now. Update 20220120: Small changes for compatibility with yUI/ySI also included Darn fonts with vanilla font names. Update 20190716: Fixed start menu (options) to allow scrolling for large lists on hotkeys etc (such as from Stewie's Tweaks adding more hotkeys). Update 20190420: Fixed scale, fixed scrolling in pipboy effects, minor clock fix in extras hud Update 20190320: Fixed vendor repair, player repair, item mod menu comparisons reverted some text_box changes across many menus (should be unnoticable) Update 20190301: Added MCM matches hud optional - credit to JesusHChrist and Roy Batty As you can see in the first picture, the bottom corner DarN icon, when hovered over, now also gives the NVSE version as well as JIP LN version. Includes trait menu, DT/DR split, scaling support for icons. It also contains a scripted keybind (default "R") to exit terminals, since the game has a button for gamepad, but for KB/mouse you can only click the red button, there's no keybind. This is has the "Extras" game mode HUD from the Fallout 3 version combined with the FNV version menus (companion wheel menu, trait menu, recipe menu, etc), along with bugfixes.